The illusion of "Authority" as a power type masks a fundamental divergence in how these two characters handle agency. While the gap between YPS-3 and YPS-1 suggests a mismatch in scale, the real tension lies in the direction of their dependence. Kunai uses his administrative status to construct a physical infrastructure—resorts and hospitals—as a shield for his social incompetence, effectively outsourcing his social needs to summoned NPCs. He transforms his environment to fit his needs, demonstrating a growth arc where the salaryman evolves into a sovereign, even as his original memories fade. Conversely, Shiro operates as a cognitive engine within a closed system. Her genius is a tool for victory, not for self-determination. With an Ego score of zero, she does not seek to reshape her world but to solve it. Where Kunai builds a society to anchor himself, Shiro anchors herself to a single person, rendering her incapable of independent existence. This comparison exposes a paradox: the character with the destructive capacity to level a city is more psychologically autonomous than the genius who can calculate every move on a board. One leverages authority to expand his sphere of influence; the other uses it to maintain a fragile, symbiotic equilibrium. The tragedy of the Demon Lord is the loss of the self to the system, but the tragedy of the gamer is the inability to exist without a partner.
Archetype breakdowns and dispute court land in later phases.