The chasm between YPS-2 and YPS-6 makes any discussion of combat irrelevant, as a planet-level entity operates on a scale that renders a superhuman crusader invisible. However, this disparity highlights a shared narrative obsession with the performance of identity. Both characters exist as contradictions: one is a child-god masking ancient grief with impulsivity, the other is a noble defender masking deep-seated masochism with a facade of chivalry. The tension here is not about who wins a fight, but who possesses more agency over their own dysfunction. While Milim’s arc is a slow recovery from isolation, her power often removes the stakes from her interactions, turning her relationships into a quest for entertainment to fill an immortal void. Darkness operates in a space where stakes are constant and physical. By embracing the role of the party's meat shield, she transforms her inability to hit a target into a deliberate choice of endurance. She finds a specific, twisted autonomy in being the one who suffers for others. While Milim struggles with the stagnation of a being who has already seen everything, Darkness finds meaning in the immediate, tactile reality of pain. This makes the YPS-2 character the more compelling study in self-determination; she does not have the luxury of planetary scale to hide behind, so she must carve out her identity through the very failures the world mocks.
Archetype breakdowns and dispute court land in later phases.